![]() These two can be different and you should sum them to get the totalĪll items are located somewhere and have a "parent" whichĬan be another item, such as when inserting a jewel. In the CSV to store the "max" portion of the mod. The only exception is min-max style modifiers which use the next row Save Bits and Param Bits describe how large the mod is. Using the file ItemStatCost.txt as a tab-delimited CSV file you canĮxtract the ID column which maps to the 9-bit keys. The list ends when key 511 ( 0x1ff) is found which is all 9-bits Pairs where the key is a 9-bit number and the value depends on the key. ![]() Low Quality ModsĪfter each item is a list of mods. Item quality is encoded as a 4-bit integer. Is empty the remaining 11 bits will not be present. Properties specific to those kinds of items. The next major section of the save file is the item list. To save space, Trevin listed the skills in a separate table. This is followed by 30 bytes, each byte corresponding to one of the character's special skills. BitĬlass items like Barbarian helms or Amazon bows have special The character skills section begins with the 2-character header, 'if'. If theīit is not set the 3-bits are not present. Set means a 3-bit number for the graphic index follows. BitĬustom graphics are denoted by a single bit, which if For example, an item marked as Socketed will store anĮxtra 3-bit integer encoding how many sockets the item has. Items with extended information store bits based on information in the item header. Item information will exist and the item is finished. If the item is marked as Compact (bit 37 is set) no extended Many fields in this structure are not "byte-aligned"Īnd are described by their bit position and sizes. Items are stored in lists described by this header: ByteĪfter this come N items. The first waypoint in each difficulty is always activated. It is in an order from lowest to highest, so 0 is Rogue encampment (ACT I) etc. In the waypoint bitfield, a bit value of 1 means that the waypoint is enabled ![]() Waypoint bitfield in order of least significant bit The contents of this structure are as follows byte Three structures are in place for each difficulty, cwd ( ), "path_to_save.d2s" ) function calculateSum ( data ) To be zero and iterate through all the bytes in the data calculatingĬonst fs = require ( "fs" ) const path = require ( "path" ) const file = path. To calculate the checksum set the value of it in the.
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