Also, it gives 7,240 supplies which imo is reasonable but can be adjusted slightly up by taking in to account of the new production boost GBs. At the same time, the Notre dam Size: 24 squares) is available to you from as early as high Middle Ages with a cost of 9 B.Ps plus some HMA goods but, at Level, it 10 gives you 3,900 happiness which is more than the polished best non-premium cultural building of the latest age. The cost of Water Pumping Station is 155,000 coins and 400,000 supplies and it will be only available to those players who reached the end of Industrial age researches. Age, Water Pumping Station (size: 20 squares) gives you only 3,400 happiness when polished (actual happiness is only 1,700 though). The best non-premium cultural building of Ind. Though you find Notre Dame Obsolete in higher Ages, if you considering the other facts around it you may think otherwise. So, as a whole, the Charisma, Characteristics and Values of GBs will never be obsolete and any such feelings are seemed to be spontaneous which can be convinced by proper reasoning. This is only one example and the same can be applied to any other GBs too But imo, the 15 current age goods (at level 10) without having any production cost or population requirement and also, it will give goods that you don't have even boost for which in my opinion is not so bad even in Ind.Age (where the average goods building size is 16 squares-same as Tower of Babel). Some people may say, the Tower of Babel is obsolete because its population gain is negligible in higher age. Though I think, it will not be required atm, since the scale of GBs is well balanced.ģ. So, if a GB is found losing it's impact there can be a slight adjustment made to balance the equilibrium. The current values of the GBs are perspective in nature and if you remember many of the GB's values have been adjusted recently 0.26 update (Deal castle, Colosseum, Light House, Cathedral etc.). But this equation requires inflow (new players joining) and out flow (removing the quit players from the system).Ģ. so, a bronze age player will have difficulty in building other than bronze age GBs and so on. Though the higher level B.Ps can be found with the help of contributing other GBs or motivation/polish/plunder but the goods required is normally difficult to achieve unless you get in to that age or get higher age goods from guild members (without paying F.Ps) /friends (by paying 1 F.P per transaction) by giving them double the amount of Goods from the previous ages or plunder the higher aged players etc. Each great buildings are related to a particular age and its construction needed both the blue prints and necessary goods. I don't think Great Buildings will ever be obsolete in its values or the very purpose they were built. Whereas the other GBs with fixed values, the ones giving fixed happiness, fixed population or fixed coins/supplies will eventually lose their effectiveness unless you replace them with a %. In summary, we already have most GBs scaling and will always remain useful throughout the ages - all the military buildings, St.Marks, Lighthouse, Royal Albert Hall, these will always be wanted because they automatically scale with ages Lighthouse of Alexandria and Royal Albert Hall are also scaling because they also use a % to boost supplies which will always be useful later ages too, I didn't mean to buff the current fixed values by a % but to replace the fixed value by one so for example Tower of Babel at Level 5 could provide 10% of total population, Level 6 12%, Level 7 14%, Level 8 16%, Level 9 18% and finally Level 10 20%, this means that no matter which ages you progress to you will keep the same increased ratio. ![]() Sorry I wasn't clear in my previous statement, I meant to change the likes of tower of babel to the way the other GBs function such as St.Marks (% of coins boost), military buildings share the same "scaling", if one provides 15% attack / defence it will always be useful throughout the ages.
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